
Please re-download using the links below.Not really. Update #6 (04/22/21, 3:40pm EST): one more build fixing an issue with the main story line. Though not as cost efficient as the Buffalo freighter, they are much faster, and more suitable for use in a highly mobile frigate fleet. Most markets sell them freely and at very low cost, and they require minimal crew to operate. Though the Hermes has very little value in any combat situation, it can provide valuable extra cargo capacity, especially if several of them are bought.
Please re-download using the links below.Starsector (formerly Starfarer) is an in-development open-world. Update #5 (04/21/21, 1:20pm EST): a new build with many bug fixes and a few balance adjustments full list of changes here). The game is currently under heavy development, and many planned features are not yet implemented - however, the planned gameplay for starsector goes above and. As the player, you directly control your own ship, while issuing orders to other ships in your fleet. Giving Doom to an AI is just a waste.Fractal Softworks' Starsector (formerly Starfarer) is a top-down space combat game.
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Face new endgame enemies and acquire their technology, including new weapons and a unique capital-class ship Complete story missions and uncover some of the mysteries of the Sector Face new endgame enemies and acquire their technology, including new weapons and a unique capital-class ship.Update #4 (03/29/21, 6:00pm EST): a hotfix for one more save loading crash, and some other tweaks/adjustments/fixes full list here).Update #3 (03/29/21, 6:00pm EST): a hotfix for another save loading crash, a fleet interaction crash, a soft-lock in a specific conversation, and some other issues (list of changes here) is out.Update #2 (03/27/21, 7:30pm EST): another hotfix for a savefile loading crash, free d-mod removal bug, and several other issues (list of changes here) is out.Update (03/26/21, 9:30pm EST): a hotfix for several issues, most notably graphical and input issues caused by the memory management launcher option (list of changes here) is out.Starsector version 0.95a is now out! Here are some of the new things you can do in this release: To run the Linux version, unzip the file, cd starsectorStarsector version 0.95a is now out Here are some of the new things you can do in this release: Complete story missions and uncover some of the mysteries of the Sector. Early access to the game, starting with alpha builds available now After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. Search: Rimworld Questionable Ethics Reddit.If you preorder now, you pay 15 25 off the final price.
Incorporate automated ships into your fleetSome of the other additions and changes in this release include: Take on many new types of bounties, choosing the challenge level you want Build relationships with contacts and gain new opportunities Improve your colonies using lost technology Raid the core worlds for what you need using a targeted raid system Customize your playthrough – mentor officers, specialize colonies, make permanent alterations to ships, and more
You can download the new version here:(Alternate download links, please try the above first: Windows Mac Linux)As always, thank you for your support! I couldn’t do this without you.Update (05/20/19): a hotfix for an issue causing no salvage to be generated after some fights and a few other issues is out, please re-download using the links below.Update (05/17/19): a new release fixing a few relatively minor issues is out, please re-download using the links below.Starsector version 0.9.1a is now out! This is mostly a bugfixing-and-polish release, though there is also some new content and a few new mechanics. The full patch notes, and the comment thread, are here. Numerous quality-of-life and other improvementsThis is by far not an exhaustive list. Mercenary officers that temporarily increase the strength of your fleet
Reworked high-end fleet spawning – generates more large ships, and fewer ships overall, instead of just a larger number of ships Various quality-of-life improvments (can set speed-up time to be a toggle, etc) Two new capital ships, used by the pirate and Pather factions, and a new pirate skin for the Shrike Improvements to ship AI, in particular escort behavior is much better (see here) and carrier survivability is much greater
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You can download the new version here:(Alternate download links: Windows Mac Linux)Update (11/20/18, 1:25pm EST): hotfix for lack of supplies in tutorial, expeditions staying in system after failed raid, and a few other issues.Update (11/17/18, 3:20pm EST): hotfix for occasional “random” crash while flying around, and an ability-bar-switching related crash.Update (11/16/18, 7:35pm EST): hotfix for crash on 32-bit Windows, weapon disabled damage sound effects/visuals/floating text not showing up, and occasional game load issue.Starsector version 0.9a is now out! Here are some of the new things you can do in this release: Many bugfixes and modding-related improvementsThe new version should be save-compatible, although some mods may require a few adjustments to work.The full patch notes, and the comment thread, are here. Added ambient sound track when visiting a portside bar
Discover new dangers and derelicts on the fringes of the Sector Face enemy ships with dynamically generated weapon loadouts Find blueprints and use them to let your colonies produce ships, weapons, and fighters Create your own faction and set up its military doctrine Fight alongside – or against – massive orbital stations Visit a portside bar to find missions and other opportunities
If you’re on a 32-bit Windows system, not to worry – the installer will automatically detect that and proceed accordingly.Update (4/21/17, 6:40pm EST): another hotfix for a few crashes, another load-game issue, a few other bugs and gameplay issues is up. … and a ton of smaller fixes and improvementsOf particular note to mod users: the game now comes with 64-bit Java, so there’s no need to manually swap it in if you’re running a large number of mods. Colossus Mk.II and Mk.III (militarized versions of the Colossus freighter) New “Interdiction Pulse” campaign ability


A new set of starting options – a focus on fewer and more clear choices before the game begins A campaign tutorial, and other changes to make the early game more forgiving “Full Assault” and “Eliminate” combat commands other ship AI and command improvements New terrain types – pulsar beams and black holes Several new ships, including new carriers Modular orbital stations, for use in REDACTED
